Rally J (2024)
Speeltijd: 5
Min. Leeftijd: 8
Spelers: 1
Uitgever: (Web published)
Ontwerpers: Alexander Shen
Kunstenaars: Onbekend
Mechanismen: Dice Rolling
Min. Leeftijd: 8
Spelers: 1
Uitgever: (Web published)
Ontwerpers: Alexander Shen
Kunstenaars: Onbekend
Mechanismen: Dice Rolling
Beschrijving Tonen Opmerkingen Tonen Prijstrend
You and your car, Ghost, have to compete in this year's rally race! Experience the simulated excitement of racing by maneuvering through tricky track, weighing risk and strategy between each heart-stopping turn. Do dice really do this? One can only hope! Good luck!
Fuel Phase
Move the Fuel marker down one spot.
Draw Phase
Draw Track cards face up equal to your current Speed and place them side by side. For example, if your Speed is 3, draw 3 Track cards.
Roll Phase
Roll Xd6 where X is equal to your current Speed. For example, if your Speed is 4, roll 4d6. This applies even if there are fewer Track cards in play than what is showing on the Speed card.
Maneuver Phase
Sum the value of the dice rolled and compare that to the sum of the Track cards in play. If the value rolled is equal to or greater than the sum of the Track cards, rotate the Speed card to the next higher Speed.
If the value rolled is less than the sum of the Track cards, do not rotate the Speed card. You must now decide how to make up the difference so it is equal to the sum of the Track cards. You can do that by doing any of the following:
Reduce your Fuel by 1 to add 1 to the sum of your dice.
Reduce your Health by 1 to add 1 to the sum of your dice.
Reduce your Speed by 1 (to a minimum of 1) to add 1 to the sum of your dice.
Discard the Track cards in play.
Fuel Phase
Move the Fuel marker down one spot.
Draw Phase
Draw Track cards face up equal to your current Speed and place them side by side. For example, if your Speed is 3, draw 3 Track cards.
Roll Phase
Roll Xd6 where X is equal to your current Speed. For example, if your Speed is 4, roll 4d6. This applies even if there are fewer Track cards in play than what is showing on the Speed card.
Maneuver Phase
Sum the value of the dice rolled and compare that to the sum of the Track cards in play. If the value rolled is equal to or greater than the sum of the Track cards, rotate the Speed card to the next higher Speed.
If the value rolled is less than the sum of the Track cards, do not rotate the Speed card. You must now decide how to make up the difference so it is equal to the sum of the Track cards. You can do that by doing any of the following:
Reduce your Fuel by 1 to add 1 to the sum of your dice.
Reduce your Health by 1 to add 1 to the sum of your dice.
Reduce your Speed by 1 (to a minimum of 1) to add 1 to the sum of your dice.
Discard the Track cards in play.
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ag.gameitem.lastUpdated: 2025-04-27 22:21:56.105